I’ve recently found that big (mostly open world) games tend to overwhelm or even intimidate me. I’m a big fan of the Rockstar games and absolutely adored Breath of the Wild, but my playthrough of Tears of the Kingdom has been a bit rocky from the get-go.

As soon as the game let me explore all of its content and released me from the tutorial island, I was able to roam the lands of Hyrule freely as I once did in Breath of the Wild, but I’ve come to a sort of paralysis. I feel like there’s such an enormous amount of content to see that I’m constantly anxious to unintentionally skip content or to not make the most of my experience. I did not feel like this back in Breath of the Wild, and I’m not really sure why. I did, however, have this same sense of FOMO when I first played Skyrim. That game also made me feel like I was constantly missing stuff which left me kind of unsatisfied.

This is not a big problem and all of the games I listed are great games. I’m posting this because I unconciously took a two week break from ToTK in order to alleviate that feeling but when I came back to the game today and still felt the same, I thought of posting here and maybe hearing your opinions on this thing.

Have you ever felt the same in big open world games? Do you feel like this in more linear games with multiple endings? (I do) Do you think I’m an overthinker and should just rock on? Looking forward to your comments!

  • Netto Hikari@social.fossware.space
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    1 year ago

    I thought I was alone with that feeling. I’m in exactly the same boat as you.

    For me, it’s a tiny bit different, because I played BOTW shortly before my daughther was born in 2017. I still had time for games like that back in the day. Now I don’t only have a daughter, but a son as well.

    When I grab the controller and start playing something time intensive like BOTW and now TOTK, I usually feel really guilty really quick, because there are so many other things to do, that in theory should have a higher priority.

    • brokensprocket99@kbin.social
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      1 year ago

      Just do what I do. Split your time between family, work, house projects, errands, and play a little of each backlogged game you have. Get absolutely nothing in your life done by trying to do everything 24/7. This way you get the benefit of feeling like you have no free time while also having the benefit of getting burnt out and overstressed. It can’t backfire. 100% sustainable.

      Help me.

      • HannahBecz@beehaw.org
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        1 year ago

        Don’t forget taking so long a break between games that you completely forget what you’re supposed to be doing, and if the game offers no sort of recap/hand-holding quest system - you have to start from scratch.

        At which point the daunting nature of that overwhelms you and you just sit there browsing your catalog for something new to play/continue until you’re 15 minutes past your allotted time - and you’re now even further behind.

        Win/win all around.

        • Altomes@lemm.ee
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          1 year ago

          This is my biggest issue with open world games I always forget what I’m doing

        • brokensprocket99@kbin.social
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          1 year ago

          Right?!?

          I’m trying to play Elden Ring, Last of Us Part I, Diablo IV, Stray, BOTW, SW: JFO, Horizon Zero Dawn, God of War, Spider-Man: Remastered, Hogwarts: Legacy, Atomic Heart, It Takes Two, Luigi’s Mansion 3, and more.

          I’m not going to beat any of these before Starfield comes out, of which I will surely add to my catalog of “actively” playing games. I’m currently working on D4, but I did go back to BOTW briefly and get the third devine beast done, because my kids got me TOTK for Father’s Day, so I feel compelled to not sleep on it because I want them to play it with them.

          I haven’t even finished Skyrim yet. How do people do it?

          • HannahBecz@beehaw.org
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            1 year ago

            I think they skip the “have kids” part of life.

            Like I enjoy games, but I’d rather spend time with kid and spouse than play them. Like I almost feel guilty taking time for myself to actually play them.

            The spouse isn’t so much an issue to gaming, as separate work schedules gave ample time to just game. Kids on the other hand, and a special needs one for me, as the at-home parent take up almost every waking second of my day, from 7am to 8pm - 9pm if you count cleaning up the days activities.

            My backlog is similar to yours - with the same “gotta get them in before Starfield comes out”. And I know it’s not gonna happen.

            It was a much simpler time when you only had one console - and like 2 games + whatever you rented for the week.

        • Glaive0@beehaw.org
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          1 year ago

          For me, TotK has been great for forgetting what’s next. The whole game is chunked into small little tasks that string together. It’s rare that I’ve managed to set a goal and gone straight to it. It’s usually “warp to x in order to do y but now, z is on the way and it says to go to b. But b redirects me to do g,h, i, and j before I can fight my way to c. Aaaand whoops I just finished temple and I was just trying to deliver eggs to the shop keep.

          That may not be to your taste, but I’m enjoying the happy accident moments of the game. I feel like a diagram of the quest flow would look similar to a technical diagram for the whole us postal system. Just play in the sandbox and have fun. You’ll eventually get where you’re going!

          • HannahBecz@beehaw.org
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            1 year ago

            Yeah that’s fine and all, it’s basically the same formula Bethesda uses - and a formula I love for gameplay. The issue is coming back 6 months to a year or more later and then trying to get back into it. Which is a struggle with games like that.

            I usually keep handwritten notes about quests and activities, but sometimes even then I still cannot get back into them because they rely on intricate knowledge of gameplay mechanics I’ve forgotten over the timespan of absence.

            I love Zelda, and have been slowly working my way through my catalogue of unplayed titles in the series. A Link to the Past was actually the first game I got with my SNES. But I skipped out on the N64 and GameCube ones. But I don’t have the time for TotK just yet. I did get BotW at launch - and it was fun - but the final boss fight was rather underwhelming.

            But to be fair the only Zelda boss that hasn’t been a real pushover is the original NES one where it will let you fight the final boss without the item you need to defeat him. And in no way tells you this.

            Anyway I still need to beat Pikmin 3 and Super Mario Odyssey (all launch purchases) before getting yet another Switch game. TotK is on my radar, but Starfield looms ever closer and I know I’ll never beat TotK in time. HLTB puts it at like 58 hours just to do the main story. That’s a daunting amount of time at my point in life right now.

        • HectorBarbossa99@lemmy.fmhy.ml
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          1 year ago

          happened with me and new vegas. I did it in the spring of 2021 and did everything but the dlcs and the final confrontation at hoover damn.

          Started Dead Money, hated it, and quit it and started old world blues. After this I was burnt out so I just stopped playing NV, and wanting to come back recently I tried to resume in the DLC.

          I have no idea what the hell is going on so I have no idea if I’m going to continue where I left off or start the game over, only to miss the DLC content again when I inevitably get bored after the main game

          • HannahBecz@beehaw.org
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            1 year ago

            Oh I want to go back and actually finish NV. I bought it at launch and played, but when I actually got to NV it was such a disappointment that it took me out of the entire game, and I didn’t get much further than that. I guess I got caught up in the in-game hype of New Vegas so much that I ended up with Paris Syndrome when I actually got there.

            So I know I’m gonna have to restart, even if my save is somehow in the cloud because I have zero recollection of that game - having been nearly 13 years since I played now. And I don’t have the time to start a Bethesda game and finish it so close to another one coming out.

        • joelfromaus@aussie.zone
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          1 year ago

          Also see: taking so long between games that a save breaking update is released that ruins your 30hr save game. At that point just closing the game and browsing Lemmy instead.

  • z3n0x@feddit.de
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    1 year ago

    i remember this overwhelming feeling when first playing Witcher 3. At some point I just said f it, ignored the thoughts and had a blast

    • sylverstream@lemmy.nz
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      1 year ago

      Yep, Witcher 3 is one of my favourite games despite not having tons of time. Whenever I play it, I just dedicate all my gaming time to it. With smaller games I play 2 at the same time. Quick Resume.

    • bob_lemon@feddit.de
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      1 year ago

      The game would be better with 75% less of the random map markers. I find them hard to ignore even though they’re often not worth getting.

      • tlf@feddit.de
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        1 year ago

        I spent so much time trying to clean up map markets that I was not high level enough to deal with

  • tVxUHF@lemmy.dbzer0.com
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    1 year ago

    I’ve gotten to the point where if somebody tells me that a game is 100+ hours, I consider it a con. I don’t want to dedicate the next 3 months of my gaming to a single game. And in my 20+ years of gaming, I’ve learned that no game truly has 100+ hours of content. Rather, they have 20 - 40 hours of content, stretched over the remainder of the filler in bullshit ways. These days, I’m ecstatic when I find a game like Guardians of the Galaxy. Tight, well written 20 hour experience that know what it is an what it wants to be. One and done. Love that game.

    • Penryn_@kbin.social
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      1 year ago

      Yeah its the time wasting that can drive me nuts. A game that is paced well goes down easy. Too often im playing a game and there comes a point where i feel like im getting bored and need to railroad the main quest to get it done.

  • Manticore@beehaw.org
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    1 year ago

    Absolutely. I hear Witcher 3 is good, and I believe that it is… but after playing it for 5 hours and feeling like I got nowhere, the next day I just genuinely didn’t feel like playing it as I’d felt very little character progress, and zero story progression.

    Games are continuing to market towards younger people - especially kids - with spare time to burn. They consider their 120+ hour playtime to be a selling point, but at this point that’s the reason I avoid them. If I’m going to play for an hour or so at the end of my day, I want that game to feel like it meant something.

    I prefer my games to feel dense, deliberately crafted, minimal sawdust padding. I’ve enjoyed open-world in the past but the every-increasing demand for bigger and bigger maps means that most open-world games are very empty and mostly traversal. Linear worlds aren’t bad - they can be crafted much more deliberately and with far more content because you can predict when the player will see them.

    Open worlds that craft everything in it deliberately are very rare, and still rely on constraints to limit the player into somewhat-linear paths. Green Hell needs a grappling hook to leave the first basin, Fallout: New Vegas fills the map north of Tutorial Town with extreme enemies to funnel new players south-east.

    And what really gets me is that with microtransactions, the number of games that make themselves so big and so slow that they’re boring on purpose, so that they can charge you to skip them! Imagine making a game so fucking awful that anybody buying a game will then buy the ability to not play it because 80% of the game is sawdust: timers, resource farming, daily rotations, exp grinding. Fucking nightmare, honestly.

  • dawnerd@lemm.ee
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    1 year ago

    My problem is I don’t have time and recently faves have tried to get harder and harder or copy the dark souls pattern too much or try to be a rogue like. This has forced me to mainly stick to slower paced simulation games. Even strategy games take too much work to learn their systems and once you stop playing mid game forget about remembering how to play.

  • smart_boy@beehaw.org
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    1 year ago

    I find that I totally switch off as soon a game starts to feel like a big checklist of “Content” to check off. For open world games, this is usually as soon as there’s a fast travel feature. For me, it’s not that I’m overwhelmed, I just feel that this framework makes for an incredibly samey experience.

    • Stalinwolf@lemmy.ca
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      1 year ago

      I never fast travel in games that allow me the option not to. I find them infinitely more engaging that way. Skyrim got it just right with their well-balanced mounts.

      • joelfromaus@aussie.zone
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        1 year ago

        I played through most of Horizon: Zero Dawn before I realised it even had fast travel. It was that moment that I realised I’d been enjoying traversing through the game world even if it meant everything took a lot more time. Since then I’ve used fast travel less in games.

        • Surya Teja K@social.linux.pizza
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          @joelfromaus This reminds me of my first time with Skyrim where I was buying huge quantities of food, potions and other supplies as “preparation” for travelling to other places.

          The best example I remember was the first time I had to travel to Riften and I was going through all these supplies on my horse and it was so fun!

          I came to this conclusion after asking myself how would I be doing it in the time period set by the game.
          TOTAL IMMERSION!!😍

          I think I was 16 back then.

      • TwoCubed@feddit.de
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        1 year ago

        I liked the silt striders in Morrowind. You had to pay them to fast travel to a certain destination. That seems realistic to me and doesn’t break immersion.

        • liminis@beehaw.org
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          1 year ago

          Morrowind’s fast travel was the best execution ever, yeah. It’s like, paying for a journey as you would in real life, often to new locations entirely, rather than magically teleporting to the middle of a city.

          Final Fantasy XI (an MMO) has something that feels spiritually similar to me, in that you can ride airships and ferries to different cities; but it’s real time, and some people use ferry journeys for fishing for example.

        • Stalinwolf@lemmy.ca
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          1 year ago

          I’m with you on that too. I was thinking more “click on the map and appear there” kind of fast travel, but stationary transit between hubs is fine by me. Awesome you mentioned Morrowind anyway since I just started modding it again this week for a new playthrough.

    • liminis@beehaw.org
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      1 year ago

      I often feel the same about more mainstream open world games; though I’ve been happily surprised by Insomniac’s Spider-Man game so far. Things don’t overstay their welcome, story progress isn’t gated behind a bunch of generic side content, and the side content I’ve experienced so far has – beyond being optional – still had a flair for the unique. Hope more AAA devs who insist on the open world formula learn something from them.

  • HiDiddlyDoodlyHo@beehaw.org
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    1 year ago

    I felt the same way when I opened the new Hitman reboot, and a bit when I opened TotK. What I like about BotW and TotK is that you basically can’t miss content. Some events are one-time-only but you have to experience them actively first. Quests and adventures will wait for you. I feel a lot more paralyzed and FOMO if the game just doesn’t wait for me to explore what I want in my own time.

    • Cartendole@feddit.deOP
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      1 year ago

      Interesting that the Hitman games make you feel like this, I thoroughly enjoyed them because of the ability to replay levels endlessly, which made me feel like I can’t miss anything because I can just start over if I want to try a different approach.

  • kyoji@beehaw.org
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    1 year ago

    Absolutely, it feels like so many big budget games made recently command 50+ hours of your time, or have really complicated mechanics that require note taking and maths to really enjoy. Those things are great, but man, just the thought of starting a behemoth like Tears of the Kingdom makes me anxious.

    • 0xpr03@feddit.de
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      1 year ago

      some blame that on the idea of “1€/1$ per play hour” - and when these games come with a price of 60€+ (modern AAA is 80€), they’ll get content shoved inside…

      I think it’s just bad game design that became the norm. I’m pretty sure you can make a game that’s received as worthy its price, without overwhelming players like me with the sheer amount of content.

  • TimesEcho@kbin.social
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    1 year ago

    It can be a bit overwhelming, yes. I purposely did enough of the main story line in ToTK so that I could get the Hero’s Path and the Travel Medallions. And now I’m ignoring the main story and just exploring the world bit-by-bit, like I did with Breath of the Wild. I’m still thoroughly exploring Central Hyrule. I’m racking up side quests and adventures, but only doing them if I want a break from exploring or want to better my gear or something. It takes the pressure off for me to do it this slow, relaxing way. The game feels like it has hundreds of hours in it, which is what I tell myself when I get antsy. I have almost literally all the time in the world.

    • Cartendole@feddit.deOP
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      1 year ago

      Thanks for your perspective, that sounds like a good way to tackle that game. In my last session, I just felt that there was so so much to do and wanted to do everything at once. Maybe I’ll also focus on the main story for now and get to exploring a bit later. It’s like you said: We have all the time in the world, Hyrule’s literally sitting there waiting for us to come and explore.

  • Tashlan@kbin.social
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    1 year ago

    I call them “man on horse” simulators. I think open worlds have generally gotten a bit bigger than they need to be – I remember feeling like FFXV was actually very empty, despite being massive, and while Skyrim is beloved, so much of current replay has been slogging through massive amounts of nothing. I tend to wish open world games were somewhat smaller but denser, with more variety instead of huge, empty terrains of sort of bad-feeling, filler quests between the good ones.

    • Eavolution@kbin.social
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      1 year ago

      I think the Yakuza games strike a great balance here. There’s an open city, rather than an open world. There’s something to do down every street.

      • liminis@beehaw.org
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        1 year ago

        Absolutely, would that more devs were inspired by Yakuza’s alive and dense little districts instead of competing with each other to see who can make the biggest, most boring open world.

      • Skyhighatrist@beehaw.org
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        1 year ago

        They typically focus mostly on a single neighbourbood in a city too right? Further keeping things focused for the player. Granted, I’ve not actually played through 100% of any of the Yakuza games, yet, but that’s the impression I got in the time that I have played.

      • Tashlan@kbin.social
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        1 year ago

        Yep – I love that franchise for that reason! Instead of sprawling, they’re just dense and full of life. I still got lost even after playing five of those games in the same neighborhood but like, I wish more people looked at that density vs sprawl

      • rjh@beehaw.org
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        1 year ago

        I just wish they wouldn’t re-use the same area in every game. Tried to play Lost Judgement but I think I’m burned out on Kamurocho for the next 5 years or so.

  • iNeedScissors67@kbin.social
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    1 year ago

    The older I get the more I prefer linear games. I’m playing FFXVI right now and I’m actually quite happy at how linear it is. Couldn’t finish XV because the map was too damn big.

  • JackbyDev@programming.dev
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    1 year ago

    There are too many random side quests in my opinion. I get annoyed seeing Addison and Koroks. They take too long. Every dialog just feels like it takes ages. I remember in an old Dunkey video he called to them AGLs, artificial game lengtheners. A good example of this is the great fairies. Having them have to pop out every time and always tell you about set bonuses and always having to watch the animation and then the star slowly appear in the armor. It’s just infuriating. J believe they can capture the feel of it without ruining the experience. Like look at chests in BotW versus TotK. Perfect example.

    All that to say, I don’t mind the amount of content but when experiencing the content is annoying it makes it worse in massive games because there’s so much of it.

    I can summon and dismiss sages from my key items. Why the hell can’t I do that with the towing saddle??

    • Cartendole@feddit.deOP
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      Totally agree on them taking too long and I’ve also found myself being annoyed with Addison quite quickly. The koroks I don’t mind as they offer a different challenge every time and it’s not very relevant to complete them all. But Addison’s tasks are. always. the. same. Boring!

  • stergro@feddit.de
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    1 year ago

    As a casual gamer who only plays once or twice a month I completely agree. I want small and relaxing games that do not need hours of training until you can even start to have fun. Or small and extremely hard games. I really enjoyed “Getting over it with Bennett Foddy” for example.

  • Tencha@kbin.social
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    1 year ago

    TotK is a bit of a weird game. I’m still not sure what the “correct” way to play the game is. I did too much of the underground at first because I got a lot of maps. But when I had gotten all the treasures that I found the maps for, I had already explored a lot of the depths. Then I found up I could upgrade my battery more than 30 times, but I still had only five hearts, so I felt like I was playing the game wrong. So up to the surface I went. I thought I will mainly explore the underground after getting the map in that area. But after I learned how to make a aerial vehicle and the fast-building mechanic, I now feel like I skip everything, even places where I feel like I’m supposed to do something clever. But at the same time, I already explored this world by horse in the previous game, so perhaps skipping every obstacle by flying is what I’m supposed to do? Unfortunately, flying from shrine to shrine is pretty boring, and the shrines are ridiculously easy. Not sure where I’m going with this, but I think my point is simply that after probably a hundred hours I’m still confused about how to play this game in a meaningful way, even though I like this game a lot in many ways.

    • TheRtRevKaiser@beehaw.orgM
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      I think there’s no real “correct” way to play TotK. The game almost always gives you one obvious way to accomplish a task but puts very few guardrails to prevent you from bypassing things. It’s definitely a challenge for me to get out of that mindset of trying to guess the intended route so I don’t miss things and instead just enjoy encountering whatever content and situations arise from playing the game the way that I want.

  • hdnclr@beehaw.org
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    1 year ago

    absolutely! I mostly only play older games for this reason. I absolutely love some of my old N64 and GBA games because I can clear them in a day or two. Even the older RPGs like LoZ:OoT seem a lot smaller than the open-world stuff out there today, and I actually like that I can learn the entire world and know almost everything about them. They’re finite and I think that’s a plus. Eventually, I’m either gonna get bored and move on, or I’m gonna clear a game. The first feels like defeat, like I did something wrong. The latter feels refreshing and mints the game as a nostalgic memory in my mind; I still look back at the day I finished Legend of Zelda: Ocarina of Time with such bittersweetness; I was sad that it was over, but really proud and happy to have reached the conclusion. And I think you miss that with infinite content, and open worlds. And I also did miss things in my first playthrough of LoZ:OoT but it only took me a couple more (years apart, so nostalgia definitely washed over me every time!) playthroughs to catch them.

    I think open-world games can be really fun: games like Minecraft are great examples of that, but the emphasis there isn’t on a story being told to you, but on you creating whatever you want. You’re not as scared to miss things because you have all the time in the world to explore and not everything is gonna be up your alley (some people don’t even “beat” the game, or even go to the Nether or End). But I don’t think I’d like a Minecraft where you have a definite Legend of Zelda-style story scattered out across the infinitely-generated landscape. That’s just not for me.