• thorbot@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    16
    ·
    6 months ago

    Do people really care about this? Christ sakes man it’s running on a switch, everything is 30fps, if you own a switch you know this already. It’s fine.

    • _sideffect@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      2
      ·
      6 months ago

      What?

      Lol, so the Gamecube, which is a potato compared to today’s standards, can handle 60fps, but you’re happy with 30fps?

      • thorbot@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        16
        ·
        edit-2
        6 months ago

        Oh I didn’t realize you could bring your Gamecube with you on the subway. You do realize there’s a difference between portable consoles and home consoles, right?

        Edit: reply all you want but I’m not reading any more comments on this, I’ve heard it all already, that’s enough

        • yuri@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          9
          arrow-down
          1
          ·
          6 months ago

          The fact remains that the gamecube is less powerful, despite being a home console. Just like there’s people who don’t care between 30/60, there’s plenty of people who would be fine with less flashy effects if it got a solid 60.

          Fuck, I started gaming with a video card that could only render 3d when it ran in a hybrid crossfire with onboard video. And you can bet your ass I was turning all my settings straight to potato so I could pump a beautiful 121 frames into my terrible CRT every second. Sometimes I still miss that setup lmao

          • thorbot@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            15
            ·
            edit-2
            6 months ago

            Yeah, you still don’t understand that a portable device has a battery and concessions must be made in order to maximize its battery life.

            Edit: downvote me all you like but the lifetime sales of the Switch speak for themselves.

            • yuri@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              9
              arrow-down
              1
              ·
              6 months ago

              Yeah I shoot for solid 60s on my portable steam deck too. I get better battery with lower settings anyway, and the potential benefit from artificially capping fps is negligible to me.

              Being able to play a little bit longer isn’t all that enticing when the experience is on par with a struggling switch lite.

            • accideath@lemmy.world
              link
              fedilink
              English
              arrow-up
              5
              arrow-down
              1
              ·
              6 months ago

              Mario Odyssey runs at 60fps. Why can’t a graphically less intense game that was originally made for a console that is now over 20 years old? A console, that can also be emulated on a raspberry pi or any phone, really. This really shouldn’t be a noteworthy battery life hit. Even less so when the switch is docked…

        • accideath@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          6 months ago

          You can. There are gameboy sized portable Wiis you can build, that have a multiple hour battery life and can play gamecube games just fine. So, if a 22 year old home console can do it on the go, why can’t a console that was purpose built for portable gaming?