EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square45fedilinkarrow-up19arrow-down10
arrow-up19arrow-down1external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comEfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agomessage-square45fedilink
minus-squareRalphensnitch@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoI suspect a lot of the development time was qa. A game that relies on physics takes a lot of work to get right, and an open world makes it way more open to things that go wrong.
I suspect a lot of the development time was qa. A game that relies on physics takes a lot of work to get right, and an open world makes it way more open to things that go wrong.