I’m not able to understand why Vulkan was removed from the Hyperbola project? What is not open source about this project?

  • BaumGeist@lemmy.ml
    link
    fedilink
    arrow-up
    10
    ·
    9 months ago

    They don’t seem to care that much about performance unless it means reduced powet consumption.

    Looks like their main reasoning for dropping vulkan was: 1. it has too many dependencies, which violates their principal of minimalism, and 2. it’s not backwards compatible enough for their arbitrary definition of backwards compatibility. I guess it should support hardware back to the very first gpu, but also have less dependencies