For a digital copy, the devs may get between 50 and 90% of the game’s retail price, depending on several conditions like what country they are from and what treaties they have with the country of who bought it. Less than that if they have a publisher to share the profits with.
For a physical copy, between packaging, shipping, storing and the margins of all the other companies involved in this process, the devs may end up with as little as 5% of the game’s retail price.
Of course these numbers are higher for Nintendo as they are the platform owners as well.
It might be even less than that, but it’s there so just so they can say we still accept physical though we discourage it!
Gamedev here:
For a digital copy, the devs may get between 50 and 90% of the game’s retail price, depending on several conditions like what country they are from and what treaties they have with the country of who bought it. Less than that if they have a publisher to share the profits with.
For a physical copy, between packaging, shipping, storing and the margins of all the other companies involved in this process, the devs may end up with as little as 5% of the game’s retail price.
Of course these numbers are higher for Nintendo as they are the platform owners as well.