• Stewie@beehaw.org
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    That is so funny to me. Imagine how the devs felt to know their game was so notable to get a windows compatibility just for them.

    • MachineTeaching@feddit.de
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      It’s basically the “secret” behind Windows compatibility and part of the reason ReactOS takes so long to develop.

      • hazelnot@slrpnk.net
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Makes sense, graphics card manufacturers often implement patches for specific poorly-programmed games. Proton does the same thing in Linux.

        • YMS@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          0
          ·
          1 year ago

          Does it? My understanding was that it would basically just map Windows calls to Linux calls. As it doesn’t yet cover everything under all conditions, there may be situations where the Proton devs have to add something in order to properly support a certain game, but that’s not because that game is doing something wrong, but just because those were the particular gaps in Proton’s functionality that happened to affect this game.

          • hazelnot@slrpnk.net
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            Does it? My understanding was that it would basically just map Windows calls to Linux calls.

            That’s what Wine does. Proton is built on top of Wine and has lots of patches to make various games work better (or at all)